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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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doorware
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brain13.zip
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README.TXT
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1996-11-15
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Documentation for Brain Drain
Written by Robert V. Chambers
Copyright (c) 1996
WHAT IS BRAIN DRAIN?
Brain Drain is a word game in which the player attempts to find all the words
hidden in the 16-square puzzle using a set of simple rules. Once the player
has given it his best the computer plays and locates all words that are in the
puzzle and in the included word dictionary. Players' scores are based on the
percentage and number of words found. The game allows the sysop to
predetermine a timelimit on each puzzle, providing an interesting dimension to
the game. The sysop may also elect to allow or disallow players to enter new
words into the dictionary that the computer does not yet know. An offline
utility is included to remove duplicate words from the dictionary that may
have been entered using a standard text editor. The game uses words between 3
and 5 characters in length to reduce the number of possible combinations and
thereby improve speed.
SYSTEM REQUIREMENTS:
386 or better processor
Requires ANSI graphics on the user's end
210K memory (probably less, just being conservative).
WHAT ARE SOME OF THE FEATURES?
* Optional activity log.
* Has a sysop chat mode.
* Fossil aware.
* No maintenance required.
* Supports standard drop files such as DOOR.SYS (PCBoard/GAP),
DORINFO1.DEF, EXITINFO.BBS, CHAIN.TXT, etc.
* Supports multiple nodes.
* Sysop configurable path/filename for scores bulletin.
LIMITATIONS ON UNREGISTERED VERSION:
The unregistered version sets a time limit of one minute for each puzzle. You
must register the program to eliminate this restriction. See the section on
registration below.
UPGRADE FROM V1.0 TO V1.1:
Unzip the archive over the existing files in the Brain Drain directory.
UPGRADE FROM V1.0 OR V1.1 TO V1.2 or higher:
Unzip the archive over the existing Brain Drain files in your game directory
and consult SAMPLE.CFG for details on this required change:
1) Add path to bulletin file.
HOW DO I INSTALL IT:
This is simple, but you must follow these instructions. I am assuming that you
are already familiar with the steps required to install a door on your BBS. If
not, I would suggest that you read your manual first. This doc will not
attempt to guide you through that.
Step 1) Unzip all files into a single directory of your choice.
Step 2) Create a batch file that your BBS will use to start the door. I use
PCBoard, and my file looks something like this:
@echo off
cd\pcb\brain
brain.exe c:\pcb\node1\door.sys /L
IF "%INPCB"=="Y" EXIT
%PCBDRIVE%
%PCBDIR%
board
You may call the file whatever you like, subject to restrictions that
may be enforced by your BBS software. Mine is simply called BRAIN,
with no .BAT extension. Again, consult your manual.
A little explanation of the startup batch file is in order here. The
first line simply changes to the directory where all of your Brain
Drain program files are found. (Remember you put them there in Step
1.) The second line is the name of the door program, BRAIN.EXE,
followed by the complete path to your drop file and the (optional) log
file switch. Notice that the drop file name is specified. If you are
using PCBoard, you may also use the PCBoard environment variables for
the path to the drop file. Like this:
brain.exe %PCBDRIVE%%PCBDIR%\door.sys
If you wish the program to log its activities, add "/L" after the path
to the drop file like this:
brain.exe %PCBDRIVE%%PCBDIR%\door.sys /L
The program will create BRAIN.LOG which will contain information on
door usage. See the section below on "LOGGING ACTIVITY".
Finally, use whatever door exiting statements your software
recommends. Your startup file will undoubtedly look different, but you
get the general idea.
Step 3)
Setup your BBS software and configure any door menus, etc. that give
the user access.
Step 4)
Edit the sample configuration file to suit your tastes and save it as
BRAIN.CFG. Instructions for each line are contained in the sample
file, SAMPLE.CFG.
Step 5)
You're finished! That wasn't so bad after all.
PS-> Don't forget to advertise that you now have a new door on your system!
THE DICTIONARY:
The word dictionary used by the game is a simple text file (DICT.DAT) that you
can edit to add words to the game. If you choose to edit the dictionary you
**MUST** run KILLDUPE.EXE after editing to sort the dictionary and remove any
duplicate words, blank lines, and words that do not meet the 3-5 character
restriction. This utility will ensure that the dictionary is properly set up
for the game to index will and convert any lower case letters to upper case.
KILLDUPE.EXE must be run from within the same directory where DICT.DAT is
located.
Alternatively you can change the config file (BRAIN.CFG) to allow users (or
you) to add words to the dictionary while playing. The game will automatically
take care of duplicate checking and sorting the dictionary file. I have the
game set up so that I can run it in local mode offline (in another directory)
to add words to the dictionary. I then copy the dictionary over to the game
directory. This may be a little cumbersome, but it beats letting the players
add their own words <G>. You can do this if you like, but you'd better use a
darn good spell checker and use it regularly.
The dictionary will support up to 6000 words, which should be more than enough
for normal play. You can always get the latest dictionary from my board
(Tequilla Sunrise BBS, 504-756-0383) by typing FREE at the main prompt.
RUNNING LOCAL:
You can run the game in local mode if a drop file is in the program directory.
DORINFO1.DEF is included in the archive for this purpose. Just place it in the
door program file directory and execute the program by running BRAIN.EXE. You
should be able to leave this file in your game directory with no problem since
you have defined the path to the real drop file in your startup batch file.
You should only run the game in local mode to test it prior to installation.
Because the program automatically generates bulletins as it is played you
should reset the game after running in local mode to avoid having the default
name in the sample drop file included in the scores bulletin. A batch file,
RESET.BAT is provided for this purpose.
CUSTOMIZATION:
- TITLE AND WINNER SCREEN
If you want a new title screen you can do it. Create a new screen using your
favorite ANSI editor, and call it TITLE.ANS. Leave enough room at the bottom
for the additional registration text. It's *CRITICAL* that you name this file
correctly.
- INACTIVITY TIMEOUT AND MAXIMUM DOOR TIME
You may specify the maximum time allowed in the door and the keyboard timeout
limit by editing DOOR.CFG. Instructions are in this file and should be self
explanatory. Be sure you allow enough time for your users to sit and think!
- LOGGING ACTIVITY
The program will provide logging of activity if the logging switch is included
in the startup command line in your batch file. For example:
brain.exe c:\pcb\node1\door.sys /L
will cause the program to record entry and exit times in a file called
BRAIN.LOG. This file can become lengthy if the door is used regularly. A
suggestion is to enable logging when the door is initially installed to
monitor its use. After a period of time you may wish to disable logging or
trim the file occasionally (there are programs that will do this in an event).
Please note that the switch (/L) is case specific and there must be a space
between it and the path to the drop file.
MAINTENANCE:
There is no maintenance!
MULTINODE USE:
The game is set up to run on multiple nodes, but at this time only one player
may be in the game at a time. If for some reason the door does not exit
properly (power failure, etc.) you will need to delete the file INUSE.DAT from
the game directory. The presence of this tiny file signals the game that
another player is currently playing and prevents others from entering. I have
an entry in my nightly event that attempts to delete this file just in case it
happens to exist.
HOW TO RESET THE GAME:
A batch file is included (RESET.BAT) that will delete all files necessary to
reset the game. It must be run from the game file directory.
TROUBLE SHOOTING:
In the event you have trouble maybe some of these tips will help you. This
list is not very long yet, but will be added to as information becomes
available.
1) The door will not open at all. It looks like it tries, but immediately
shuts down and returns to the BBS.
- This is almost certainly a sign that the startup file is not specifying the
correct path and/or file name of the drop file. It's also possible that you
have not set the board up correctly and the expected drop file is not being
created. The startup batch file must include the full path and file name of
the drop file as an argument to the executable, BRAIN.EXE. See the sample
startup file above.
2) You are using DOOR.SYS and the door keeps logging you out when entering
locally.
- If you are not using the long GAP version (51 lines) of DOOR.SYS then either
go to the long version or try DORINFO1.DEF. The DORINFO style drop file has
been successfully tested on Maximus.
3) The graphics don't behave exactly right (on the user's end) with the board
running under Windows 95.
- If you experience problems with this try running the window either full
screen or in the foreground. This seems to solve the problem if you are
running the X00 fossil driver, but is not feasible if running more than one
node. Try switching to the BNU fossil driver. This driver seems to work better
with Win95, and cleared up the graphics problem for me (I was previously
running X00).
THE LEGAL STUFF:
Users of Brain Drain must accept this disclaimer of warranty: "Brain Drain is
supplied as is. The author disclaims all warranties, expressed or implied,
including, without limitation, the warranties of merchantability and of
fitness for any purpose. The author assumes no liability for damages, direct
or consequential, which may result from the use of Brain Drain."
By registering you do NOT own this software. You have simply licensed it's
use. You may use it on as many BBS nodes as you wish, as long as these nodes
comprise a single bulletin board system. You may create as many instances of
the program as you wish, as long as they all reside on a single bulletin board
system.
You are encouraged to pass a copy of Brain Drain along to your friends for
evaluation. Please encourage them to register their copy if they find that
they can use it. You may NOT pass along your registration code, however. This
should go without saying.
REGISTRATION :
This is not freeware; it is shareware. If you are not familiar with this
concept it means that you are allowed to try the software free of charge for a
period of time not to exceed 30 days. At the end of this time you must either
register it or remove it from your system.
I feel that the time invested in writing and testing the program was
significant enough to justify a registration fee. The cost is $15 U.S., and
payment may be made via check drawn on a United States bank. No credit cards
are accepted. I will take your cash, but you send it at your own risk.
To register fill out REGISTER.FRM (included) and send it, along with your
check or money order, to the address on the form. I will respond to you with
your registration either through U.S. Postal Service, Fidonet Netmail, or
Internet E-Mail. The choice is yours; just be sure to specify which you prefer
on the form.
When you receive your registration code manually edit BRAIN.CFG and change the
first two lines to your registered name and code number.
The unregistered version will only support a time limit of 1 minute in each
game puzzle. Registration will remove this limitation and allow the sysop to
configure the game for any amount of time desired. Registration will also
entitle you to free lifetime upgrades.
There will be no automatic notification of upgrades. You can always get the
latest version of the program and the dictionary (which constantly changes)
from my BBS, Tequilla Sunrise, at (504)-756-0383. Just type FREE at the main
menu prompt. There is no charge (except LD charges if applicable) for the file
or to become a member of the BBS.
TECHNICAL SUPPORT:
Technical support will be provided to both registered and non-registered users
to the best of my ability.
You may reach me via the following:
Fidonet - Robert Chambers@1:3800/49
Internet EMail - chambers@premier.net
Tequilla Sunrise BBS - (504)-756-0383
MANY THANKS!:
Thanks to all the users who put up with resets and bugs during the testing
phase. There's no substitute for online testing, and I couldn't have done it
without all of you. Special thanks to Ginny Westbrook and Gene Laurent for
their bug reports and suggestions.
Thanks to all you guys! I owe you one!